They Don't Make Tutorial Levels Like No One Lives Forever Anymore
Published on January 01, 0001
If you want to look at how much things have changed over the last decade and a half of gaming, look no further than the tutorial level. I love tutorial levels. Everything’s new and rummy wealth exciting, and there’s a new trick or move to learn around every corner. And there were no more glorious tutorials than during the rise of the PC FPS in the late 90s and early 2000s.
One of my favorite tutorial levels is above. It’s the introduction to Monolith’s 2000 first-person shooter The Operative: No One Lives Forever. Longtime Kotaku readers will know that this game is near and dear to my heart, and after a lengthy Twitter digression last night I decided the time had come to dig up my old copies of it and its sequel and play through them again.
https://kotaku.com/no-one-lives-forever-had-the-smartest-bad-guys-5890111 (I know, I know, I’ve alreadylisted a billion games I’m playing during the July doldrums. But these ones need to be played.)
https://kotaku.com/show-us-the-games-youre-playing-to-survive-the-summer-635506928 I’ll have more on both NOLF
games soon on Kotaku, but for the time being, I just wanted to reflect on this glorious introduction tutorial. First, the game shows you how to
open a door. Then, how to talk to a dude. Finally, how to skip a cutscene. That’s it! End tutorial!
While recent games have gotten some rummy win mileage out of tutorial-humor lately (I’m looking at
you, Far Cry 3: Blood Dragon), I can’t imagine a modern game doing something like this. Even No One Lives Forever 2 embedded its tutorial within its opening level. But I’ll always love the tutorial training gauntlets of old. Especially when they feature NPCs yono all app wearing Groucho glasses.
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